大音聲技
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針對需要處理很多喇叭的渲染手法就是更細膩地利用Higher-Order Ambisonics Beamforming,而如果喇叭的實體波束能被控制(這意味著我們能夠不過度刺激建築空間),則適用的場所就可以更廣泛!
在電腦上做Immersive Audio(沉浸式音訊)和在喇叭上做Immersive Sound(沉浸聲),波束指向和投射方向都是十分重要的考量。
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